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grenadekitten
artist, game dev, creator of Aero Boy & Memoryland Prelude... mostly failing at life but always trying hard

Spencer Parke @grenadekitten

Age 27, Male

Artist & Game Dev

Joined on 4/23/23

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Anyone want to playtest my game?

Posted by grenadekitten - December 4th, 2024


I'm not exactly sure where to go with my new game I'm working on, so I could really use some playtester feedback. If anyone's got some time and would be interested, you can download it and check it out here:

https://drive.google.com/drive/folders/1Z8NLYmyy-PGRfzBDWuJVhekR6szg6Fsc?usp=drive_link


I'm wondering what else I could add to really make it interesting. Do you think it has potential? Unfortunately my outlook on life is pretty grim right now, so I'm not sure what to do. Any feedback is much appreciated.


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iu_1312629_16714458.webp


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Comments

i will try

So I played for almost 2 hours and...It's rough, I did a couple of runs and I couldn't pass 5 rooms because how easy you can die after three battles, the Zeal costs can be too much on some aspects like reloading & swapping weapon, the Accurracy is harsh to the point being a joke (like the % being 90 even if the enemy is breathing on your neck), the fights can be slow because of how way too much health enemies have and how complex some parts of gameplay (and the stuff I mention before) are, There is a chance of you being attacked by a enemy you couldn't see before because of how far it was, the Camera move too slow left & right (but you being able to zoom out is great), I'm not sure about the reloading of your gun being realistic is a good idea (you deciding to reload a magazine that has 6 bullets to a magazine that has 4 bullets) and I don't like the Friendly Fire (I know how effective this could be by making you decide carefully your moves, but on this build, It doesn't work in my perspective).
But regardless of all these issues, I can see some ways you can make the game more fun, playing a adventure-RPG Tactic with roguelike elements can be enjoyable (if done correctly, of course), You being able to escape during battle and the enemy not have his/her health fully recovered is a neat detail. So in my perspective, if you change & balance some aspects of the game that I mention, disable friendly fire and add Keybindings, then you might have something interesting to go through.

Thanks for the feedback! I really appreciate that you took some time to check it out. I do seem to have frequent problems with balancing in my games, so that's something I'll have to work on. I'll definitely add settings for adjusting the controls to my to do list as well. Your comment about the pace of combat feeling too slow is interesting. I am considering shifting to an Active Time Battle system where units have time bars that fill up independently, like FF7. Any thoughts on that?

@grenadekitten Hmm...not really, maybe if you make itens, equip and etc. that make the time bars go faster (Idea from the game Vegangsters). I not very familiar with this mechanic, but if you think that it will work on your game, then I recommend you study about it and check games that uses this (for inspiration), So that you are familiar with it and knows what do you want to do and avoid doing it.