So I played for almost 2 hours and...It's rough, I did a couple of runs and I couldn't pass 5 rooms because how easy you can die after three battles, the Zeal costs can be too much on some aspects like reloading & swapping weapon, the Accurracy is harsh to the point being a joke (like the % being 90 even if the enemy is breathing on your neck), the fights can be slow because of how way too much health enemies have and how complex some parts of gameplay (and the stuff I mention before) are, There is a chance of you being attacked by a enemy you couldn't see before because of how far it was, the Camera move too slow left & right (but you being able to zoom out is great), I'm not sure about the reloading of your gun being realistic is a good idea (you deciding to reload a magazine that has 6 bullets to a magazine that has 4 bullets) and I don't like the Friendly Fire (I know how effective this could be by making you decide carefully your moves, but on this build, It doesn't work in my perspective).
But regardless of all these issues, I can see some ways you can make the game more fun, playing a adventure-RPG Tactic with roguelike elements can be enjoyable (if done correctly, of course), You being able to escape during battle and the enemy not have his/her health fully recovered is a neat detail. So in my perspective, if you change & balance some aspects of the game that I mention, disable friendly fire and add Keybindings, then you might have something interesting to go through.
AlexToolStudio
i will try